Guard Rifle Infantry ‘Button’ Ability will now be disabled if the squad is pinned.Added ability to change Faceplate and added two new faceplates to select from.Changed method of determining local player when loading a saved game.Replays now store build version in header to allow filtering out of old replays that will cause a sync error.A veto counts as a vote against a map and the automatcher will only select among the maps with the fewest number of votes Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process.addressed an issue with the Replay feature requiring a game restart.fix bug where playing a tutorial of watching a replay to completion would prevent the player from playing online.fix ISU 152 having two abilities with the T hotkey.120mm mortar changed from 480 to 360 from free.commander tank and officer limited to one.normal mortar can now be deployed when you get the 120mm.catch networking problems when a user has trouble connecting to many users in a short period of time.most barrage abilities now target positions instead of squads/entities.update performance test to feature snow.add OEM8 for mapping English physical key locations to French.fix post game stat screen showing wrong info on save/load.fix a bug where projectiles would never hit a dropped mg42.improve hang detection to reduce number of times the game crashed itself thinking it was hung.prevent enemy buildings from appearing as holes in the ground when FoW was active.fix dead entities not snapping to ground when dying on bridges.optimization: speed up terrain rebuilding for higher frame rates when the camera moves.optimization: game won't slow down after numerous explosions have damaged the terrain.adding tracking for rare peer to peer error.This thread is where we'll be sharing patch changes and game updates. All patch notes and game updates for Company of Heroes 2 can be found here.
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